PAX East 2014 Interview: Dan Teasdale

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By Allen

PAX East, a video games-centric convention held in Boston, Massachusetts annually and run by Mike Krahulik, Robert Khoo, and Jerry Holkins of Penny Arcade was this past weekend. I had the fortune of attending on Saturday, and I spent most of my time scouring the crowded show floor for independent developers looking to share a word about their games and position in the industry.

Dan Teasdale has probably helped make one of your favorite games of the last decade or so. He’s been all over the industry in many capacities, but now he finds himself at the head of No Goblin working on Roundabout, a top-down game where you play as a limousine driver in the late 70s driving passengers while spinning madly through stages and scoring points along the way. The game also features plenty of full-motion video, or FMV, which gives it a delightful comedic touch. Dan gets points from me at least for comparing his game to KuruKuru Kururin, a Japan and Europe-only Game Boy Advance game where you played as a helicopter-piloting alien similarly spinning through stages at high speeds. We talked about what brought him to No Goblin, what Roundabout is aiming to accomplish, and why FMV is an inescapable trap for Dan that he just can’t get enough of.

PAX East 2014 Interview: Greg Kasavin

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By Allen

PAX East, a video games-centric convention held in Boston, Massachusetts annually and run by Mike Krahulik, Robert Khoo, and Jerry Holkins of Penny Arcade was this past weekend. I had the fortune of attending on Saturday, and I spent most of my time scouring the crowded show floor for independent developers looking to share a word about their games and position in the industry.

By far the most well-known person that I interviewed at PAX East 2014, writer and creative director at Supergiant Games’s Greg Kasavin had a lot to say about his company’s new game Transistor. You may know Greg from his period working as an editor at Gamespot or his brief time at various other game companies. I had the pleasure of playing the demo that they were showing at the convention privately, and I was absolutely floored. Supergiant’s previous game, Bastion, took players by storm as it blended voice actor Logan Cunningham’s excellent narration with the player’s actions, and Transistor is shaping up to outdo that game in every conceivable way. We discussed the concept of pressing your luck in combat, blending story and gameplay, the game’s influences, Final Fantasy Tactics, and what it was like working with Sony as a PS4 launch exclusive for so long. Transistor is coming to PS4 and PC by the end of May, and I can’t recommend it enough based on what I’ve seen and played so far.

 

PAX East 2014 Interview: Dant Rambo

dant

By Allen

PAX East, a video games-centric convention held in Boston, Massachusetts annually and run by Mike Krahulik, Robert Khoo, and Jerry Holkins of Penny Arcade was this past weekend. I had the fortune of attending on Saturday, and I spent most of my time scouring the crowded show floor for independent developers looking to share a word about their games and position in the industry.

Despite not being one of the actual gameplay developers at Gaijin Games (creators of the hit Bit.Trip series), Dant Rambo’s position as producer on their titles is an essential part of what makes their games so entertaining. We spoke about what their new project is, what it’s like being a producer at a small company like Gaijin, and almost lose our hearing to people cheering over some nearby titles.

PAX East 2014 Interview: Will Brierly

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By Allen

PAX East, a video games-centric convention held in Boston, Massachusetts annually and run by Mike Krahulik, Robert Khoo, and Jerry Holkins of Penny Arcade was this past weekend. I had the fortune of attending on Saturday, and I spent most of my time scouring the crowded show floor for independent developers looking to share a word about their games and position in the industry.

Will Brierly is an interesting person. He’s the man behind Soda Drinker Pro, a game that represents one beautiful joke taken just far enough to actually loop around and be hilarious. I only managed to ask Will a few questions not for lack of time or words. Rather, I was just utterly stunned by the beautiful weirdness that was Vivian Clark playing on the screen next to us. For a game inside of a game, it sure looks cool, and Soda Drinker Pro needs to be seen to be believed. I love it, I love Will and his sense of humor, and it’s this kind of enthusiastic willingness to never let up on a joke that makes him and this game so fascinating.

PAX East 2014 Interview: Tommy Refenes

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By Allen PAX East, a video games-centric convention held in Boston, Massachusetts annually and run by Penny Arcade was this past weekend. I had the fortune of attending on Saturday, and I spent most of my time scouring the crowded show floor for independent developers looking to share a word about their games and position in the industry. First up was Tommy Refenes, co-founder of Team Meat. Team Meat’s first major hit was Super Meat Boy in 2011, a game that has since gone to become one of the best-selling independent games of all time. Refenes and his co-founder, Edmund McMillen, are now working on Mew-Genics, a ‘crazy cat lady simulator’ where the player micromanages a house full of cats of all types breeding, playing, and fighting. The game is set to release sometime in 2014 on PC, and was playable to the public for the first time ever at PAX this year using Steam’s prototype Steam controller. I didn’t get a chance to demo the game myself, but I did watch quite a bit of it being played before interviewing Mr. Refenes about the game and his status as half of one of the most well-known indie developers in the industry.