Three By Three: Video Game Levels

Video Game LevelsThe Category

If anything can be said about the three of us here at Pop Modern, it’s that we all love video games. We may have each grown up on different systems and with different games, and nowadays we tend to play very different games at varying degrees of intensity, but that common link is still there. Between the three of us, we’ve spent so much time playing video games that a few key moments were bound to bubble to the surface and show themselves as our favorites. That’s why this week we’re taking things to the next level (or the previous level, as the fancy strikes us) and showing you our favorite video game levels of all time.

The Choices


“The Milkman Conspiracy” from PsychonautsIt was hard to choose just one level from Psychonauts, since it’s two greatest strengths are its level design and the writing that stitches them together. But “The Milkman Conspiracy” world takes the cake for being incredibly creative, both visually and narratively. Set inside the mind of paranoid security guard Boyd Cooper, the level borrows several sci-fi and alien invasion tropes, and mashes them up into a fine paste. As Raz navigates this strange and disjointed world, he encounters the G-Men, who are very conspicuously trying to find Boyd and uncover his secrets. At the same time, the Rainbow Squirts, which are Boyd’s interpretation of an organization like the Girl Scouts, are using explosive cookies to keep Raz from progressing. Besides having some of the funniest lines in the game (“Hi mom, look at me! I’m tangled in a web of deception!”), it was also the first level to make use of the Clairvoyance power, which allowed Raz to see through the eyes of other characters. Being able to re-appropriate this strange world as a security camera or a cute-but-deadly Rainbow Squirt was both disturbing and hilarious in a uniquely Psychonauts way.

“The Train” from Uncharted 2: Among ThievesAlthough the game starts with Nathan Drake hanging off of a crashed train in medias res, the reveal of how that train slid off a cliff is actually one of the best sections of the game, and one of the best of this generation. It represents the upper echelon of console gaming, and the polish and cleverness at play could only be done in the back half of this current console generation. As Drake navigates from the back to the front of a speeding train, the game abandons the wide open arenas of battle in favor of tight corridors and multiple layers of ground to cover. As the train goes under a tunnel, you head inside, and shoot your way through the passenger cars with reckless abandon. However, it’s when it opens up to the dense jungle that you can finally hop outside for a faster path to your goal. Enemies trying to climb on from the sides, hard turns on the track, and jumping from car to car were some of the most thrilling moments in the best game of 2009.

“Rust” from Call of Duty: Modern Warfare 2It wouldn’t be fair to do a best levels list without mentioning one of my favorite multiplayer maps. I think one of the reasons that “Rust” worked so well was its small, dense architecture. Even though Modern Warfare 2 was my first introduction to the series (and the last one I truly loved), I was able to hold my own on this map within my first few matches. The focus on verticality, the circular nature of the area surrounding the tower in the center, and the numerous hiding spaces made it all the more fun to weed out less honorable players who prefer staying in one place and relying on the game’s weapons and gadgets to win. There was no staying in place on “Rust”; at the top of the tower, you were an open target. At the bottom, you were easy to spot between cover. And the map practically begged for weird variants on the typical Team Deathmatch mode that players all over the world would make up. Throwing knives only, rocket launchers only, or even grenades only all worked because of how tight and intimate this follow-up to Call of Duty 4‘s “Shipment” map was.


“The First Shard” from Bastion: Bastion had many memorable levels, but the Anklegator level was one of my favorites. The level has the careful combat and fantastic narrative style that the rest of the game has, but introduced a fearful mechanic: run in the grass, and you will probably die. Unlike most forced stealth missions in games, the level itself is fairly well-designed, with an emphasis on fighting, and avoiding certain patches of ground. The Brusher’s Pike and the final fight with the mother Anklegator at the end are just the cream of the crop, giving an exciting conclusion to a well-built level.

“Dark Energy” Half-Life 2: Half-Life 2 is built on the diverse experiences throughout the game and its episodic sequels. Ravenholm plays like a survival horror game, the initial level plays like a dystopian French film, and City 17 played like a stealthy action game. Despite their dissimilarities, there is one common theme throughout all of these levels: fear. No matter what the setting, the player always knows that one wrong turn will kill them. The game promotes caution and thoughtfulness in the midst of a revolution. The final chapter reverses this. By finding an upgraded gravity gun, Freeman no longer plays as an outlaw, running from hiding place to hiding place. Instead, the player steps into the mantle of the hero, with a setting that shows these powers while still providing enough of a challenge to counteract any hubris that might come with such immense power.

“Hoth” from Star Wars: Battlefront II: Battlefront II is a game that is based on the diversity of its maps. The maps span the entire galaxy, from Coruscant to the Outer Rim. Despite it all, there is something that is extra special about playing on Hoth. Whether teaming up with a friend in a snow speeder to take down an AT-AT, or grabbing a sniper rifle to pick off those pesky rebels from atop a giant mound of snow, there is a niche for everyone on this map.  Mopping up the reserves can be somewhat irritating, but the scale and intensity of the battles were some of the most amazing that I have ever played, and were fantastically formative to my prepubescent mind.


“Green Hill Zone”-Sonic the Hedgehog: I figured I’d start my list off with one of those roll-your-eyes, “classic” picks. It may seem disingenuous to point to such a basic, iconic level as one of my three favorites of all time, but I assure you this is entirely genuine. When I was a kid, I had a Sega Genesis, so I played Sonic all of the time. Now, the hedgehog-in-blue has let me down a little over the past few years, but back then he was the king. I would pop in my Sonic cartridges all the time, and, given that I was never good enough to get past that one pain-in-the-ass water temple level, I would end up replaying “Green Hill Zone” quite a bit. What sets this one apart as one of my favorite levels is the fact that, like many levels in the old Genesis Sonic games, I can play it over and over again and never get sick of it. Even listening to the music is enough to make me feel like a kid again.

“Palace of Twilight”-The Legend of Zelda: Twilight PrincessNow, while I had access to an N64 growing up, I never played much Ocarina of Time or Majora’s Mask. The first Zelda game I fully delved into and finished was The Legend of Zelda: Twilight Princess on the GameCube. I knew I wanted to pay homage to that game in some way, since it’s still one of my favorites and since the Zelda franchise deserves a mention somewhere on this list, but it was hard for me to settle on which dungeon was my favorite. Ultimately, I settled on the “Palace of Twilight,” as it exemplifies what is unique about this game compared to other Zelda games. It offers a balanced mix of Link’s human form and wolf form, and showcases the interesting “twilight” look that dominates much of the game’s overworld segments. The boss fight is also interesting, as it takes you through several past boss fights, forcing you to put your entire array of equipment to the test.

“DK Mountain”-Mario Kart: Double Dash!Although I had a Genesis and a PlayStation, the console that I ended up playing the most and buying the most games for was my GameCube. Of course, there wasn’t much point in buying any games for it, since it already came with the best one: Mario Kart: Double Dash! This is a game that’s still a blast to play, so much so that whenever the three of us (Allen, James, and myself) are in town, we all hang out at my house and throw around expletives while racing through the game’s sixteen tracks. At this point, I’ve played those tracks so many times that I have them all memorized (including the fancy shortcuts) from start to finish, so it was difficult to pick a favorite. Most of them are a bit too basic to stand out as one of the best video game levels of all time, and others like “Rainbow Road” or “Sherbert Land” are more hard than fun. I ended up picking “DK Mountain” because, with it’s car-flinging cannon and rolling boulders, it epitomizes the frenetic fun of Mario Kart. Plus, that railing-less wooden bridge just before the finish line can make for some real nail-biting finishes.

The Conclusion

Oftentimes we feel as if we can’t represent the full scope of a category, given there are three of us and thus only nine slots to fill. Other, better video game levels floating around in your memory? Offer your favorites up in the comments below. Other opinions are more than welcome. Our own choices, in fact, may not even be the “right” ones. Oh, perish the thought!

Monday Match-Ups: Peach vs. Zelda

Peach vs. ZeldaThe Setup

The boys at Pop Modern are back, rocking another Monday Match-Up, this time for all the girls out there. You see, we’re equal opportunists, we’re chivalrous, and we’re making it our duty to help womankind in the small way we can: by cleaning up the Google results for “Peach vs. Zelda” just a modicum. Yeah, we know, we’re heroes. No need to thank us, the half smile on your face is enough. Besides, we’re not going to pretend like the ladies out there need us to fight their battles for them, that’d be silly. That’s why we’ve got two Nintendo icons, so often sequestered and pushed to the side in their own games, taking the stage this week to let everyone know that they aren’t to be trifled with. So what’s the competition? Something heroic no doubt. Something daring. Something swashbuckling. Something adventurous. That’s why we’d like to ask you all this week…Who would win in a karaoke contest, Peach or Zelda?

The Contenders

Princess Peach:
Princess Zelda:

The Verdicts

Allen: It wasn’t the easiest thing in the world picking an activity for these two lovely ladies of gaming. I feel like a rockin’ karaoke contest manages to stray away from stereotypes while still showcasing the talents of the contestants. Peach would probably be coming to Mushroom Kingdom’s hottest karaoke bar with a crew of Toads to cheer her on during the chorus of “Somebody To Love”. As the drinks start flowing and the earlybirds start filing out, a man named Sheik rolls in to the bar all by…himself? Herself? He stays in the audience, enjoying the show, chatting up the bartender. Right as it seems like the night is slowing down, he steps on stage, rips off the costume, and Princess Zelda begins into the smooth intro of “Don’t Stop Believing”. The crowd goes wild, Toads literally throwing their vests on stage. Peach has been defeated by this mysterious women in a karaoke battle, and she continues to rub it in with an ocarina solo during “Black Velvet”. Although she has won, it wouldn’t be very princess-like to be such a sore winner, so Zelda and Peach end the night with a teary duet of “I Need A Hero”. People still talk about that night, the night where two princesses took the stage, and the shy Hylian lady came out the winner.

James: Zelda has owned an ocarina in the past, and plays the harp. That will certainly help with her pitch and her rhythm. But what of Princess Peach? Whenever she is captured by Bowser, she is taken away from her people and left to sit in World 8-4 until Mario can come along. With all that free time, sitting in a castle with only a few books on Goomba Horticulture or the ornithology of Paratroopas, she would be left with free time to sing. Zelda still has the ability to interact with other people, so her princessly duties would have to go first. So even though Zelda is by far the superior musician, it seems apparent to me that the winner of this karaoke competition is Princess Peach. Then again, I am not entirely sure that karaoke can be a competition, but then again, neither character can really speak, so who am I to judge?

Magellan: Finally, a little girl power in these Monday Match-Ups! Sure, the contest could have been a bit more empowering, like a sword-fight or a presidential debate or something, but at least we’re not turning these oft-distressed damsels into a couple of Cooking Mamas. Anyway, let’s get to the meat of this question, and talk about what it takes to be good at a karaoke contest. You’ve got to have pipes, of course, but karaoke is also about being comfortable in your own skin and being able to perform. Zelda’s been shown to have some vocal talent (I believe she sang a song in Skyward Sword) and a penchant for musicianship, but the sort of music you see in a Legend of Zelda game isn’t going to translate well to the karaoke stage. Besides, she’s a fairly reserved, dignified princess, and I don’t know if she’d be able to let loose the way she’d need to in order to really blow people away. Peach, on the other hand, has shown time and time again that she’s willing to step up to the plate, get her hands dirty, and compete with the best of them whenever a competition demands. Peach also strikes me as much less socially inhibited, as she’s been to her fair share of Mario’s parties (which, as we all know, can get pretty wild). I don’t know about you, but it’s much easier for me to picture Peach throwing her head back and belting out “Rock You Like a Hurricane” while prancing around the stage, whereas Zelda would at best be able to muster a shy, reserved rendition of “I Love Rock And Roll.”

The Results

Peach wins 2-1

There you have it everybody, a completely polite and in no way subtly, unavoidably sexist competition. On a serious note, we hope you all forgive the rampant lampshading that’s been going on, it’s just hard to talk about any sort of “Video Game Princess vs. Video Game Princess” contest without snickering at least a little. Of course, if you object to us in any way, be it for our flawed logic or our undying, slovenly devotion to the global Patriarchy, make yourself heard in the comments below. That, or vote in our poll. You can do that, you know, it’s in the Constitution now.

Three By Three: Video Game Soundtracks

Video Game SoundtracksThe Category

When you spend all day playing video games, your eyes and your hands are totally satisfied. Your brain, maybe not so much, but those eyes and those hands, baby. But what about your ears? Yeah, those cute dangly guys jutting out of the side of the melon you’ve got balanced on top of your no doubt ripped, glistening torso. What are those poor guys to do? Well we here at Pop Modern, serving, like always, as the triumphant voice of the oppressed, have compiled a list of video game soundtracks that will satisfy your often squandered gift of hearing. Your twitchy digits and pupils, too, may enjoy these choices.

The Choices


Chrono Trigger: The soundtrack to this critically-acclaimed SNES JRPG is almost more famous than the game itself. It’s endlessly listenable, both in and out of context, and its legacy can be felt in game soundtracks to this day. It’s also one of the most remixed and orchestrated soundtracks of all time, with the standout being a remix album that overlays Jay-Z’s most famous verses onto the songs of one of the best games of all time. The album can be found here:

Bastion: Darren Korb was the composer and sound designer for 2011’s indie hit Bastion, which has captured the hearts of millions of gamers to this day. Even as Supergiant Games’ next title, Transistor, is looking to be a better game, it’ll be tough beating its predecessor’s soundtrack. A combination of folk guitars, smooth vocals, and surreal blues instruments, the soundtrack is as integral to selling the game’s magical universe as the painterly art style and gruff narration are. Zia’s Theme (Build That Wall) is a personal favorite of mine: (

Hotline Miami: Continuing the theme of selling a game world with music, I can’t help but add Hotline Miami to this list. For a game that lets you play as an insane, masked serial killer in the 80’s, it’s only fitting that the soundtrack is loud, disturbing, and trance-like. It’s a 50/50 split on songs that make you feel dirty and corrupted, and thumping techno beats that make you want to jump into the game and smash a few Russian mobster heads in yourself. The entire soundtrack is available as one long track on YouTube here (, but I wouldn’t recommend listening to it all in one sitting if you want to keep your sanity.


Fallout 3In this post-apocalyptic world, the deserts are full of mutants, the water is full of radiation, and the air is full of music from the 1940s. The dichotomy between futuristic technology and jazz songs, such as “I Don’t Want to Set the World on Fire,” provides humorous relief to the horrific scenarios that the hero from Vault 101 undertakes.

Halo ReachLet’s make one thing clear: I am not disparaging any other Halo soundtracks. As a personal preference I like Reach the best. The Reach theme strikes the right tone, somber yet inspirational, the perfect tone to complement the storyline. The instrumentals are downright beautiful, and the singing borders on ethereal. This is definitely one of the highest quality video game soundtracks ever produced.

The Pokémon Series: Let’s be honest. People pretend that the Pokémon soundtrack isn’t great, but they are just lying to themselves. Wandering through the grass, there is no greater pleasure than hearing the spiraling sounds that precede the battle that is sure to commence. The music is infectious, pleasant to the ear, and most importantly, the songs can withstand 300 hours’ worth of playthroughs.


Civilization IVThe Civilization games have a lot to be proud of: from historical intricacies, to detailed units and buildings, to addictive gameplay, it’s easy to get sucked into the experience. The music is certainly a big part of that. Civilization V especially offers a great musical selection, featuring ambient themes (ones for war and ones for peace) for every civilization in the game. Why, then, did I choose to highlight Civilization IV? It’s for that opening song, “Baba Yetu,” which is incredibly beautiful. That song is the only reason I have the opening cinematic of Civilization IV forever seared on the inside of my skull.

Eternal Champions: To be fair, this choice is a biased one. I had a Genesis as a kid, and for whatever reason this was one of my staple games. I don’t remember where or when I bought it. I don’t remember how much I played it. I don’t even remember if I was any good at it. But I’ll tell you one thing I do remember: the music. The main theme is classic pump-up, chip-tuney stuff, and I’m not afraid to admit that I still hum and dance along whenever I encounter it. Did this choice bump some better-orchestrated game music off the list? Maybe, but just listen to that and tell me it’s not fun:

The Legend of Zelda Series: Yeah yeah, I know it’s a huge cop-out to just go ahead and name a series, but I felt like I had to go wide to compensate for that last esoteric choice. Besides, it’s so hard to pick a specific Zelda game, since they all have such knock-out music. I suppose I’m partial to Ocarina of Time or Twilight Princess, but that’s because those are the two that I’ve spent the most time with out of any Zelda game. That all being said, I think I can safely say that “Song of Storms” will be my favorite video game song for a long time. If you like the music of The Legend of Zelda, I highly suggest you check out Zelda Reorchestrated. They’re a group that has taken the music of the series and given it an orchestral sound. Check them out here:

The Conclusion

Hate one of our soundtrack choices? Have to just scream out your favorite choice, despite noise limitations in your home or place of business? How about instead you head on down to the comments and sound off? Help yourself! Heaven knows we want to hear every last opinion we can.